# Quick slice - feature request

**URL:** https://discourse.shapr3d.com/t/quick-slice-feature-request/12353
**Category:** Modeling Questions
**Created:** [April 19, 2021, 8:35pm UTC](https://discourse.shapr3d.com/t/quick-slice-feature-request/12353 "2021-04-19T20:35:17Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![MarkL](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/markl/32/8140_2.png) [@MarkL](https://discourse.shapr3d.com/u/MarkL)
#### Post date: [April 19, 2021, 8:35pm UTC](https://discourse.shapr3d.com/t/quick-slice-feature-request/12353/1 "2021-04-19T20:35:17Z")

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Hey!.

Would it be possible to build a macro function that combines all the necessary operations so we can in 1 operation create a slice into an object.

Currently my workflow is:

Select body to slice \> select intersecting body \> intersect ( maintaining original bodies \> delete the extra body ( keeping the original mesh I want to slice \> then do subtract select mesh I want to slice \> select intersecting mesh \> now I have two slices.

The operation is always the same, so basically a repetition of multiple steps which could be possibly reduced to a sort of macro - quick slice:

So select mesh \> “Quick slice” \> select mesh to intersect with \> slices creating two meshes with no left overs.

Slicing is something I do a lot as I do only sci-fi and lots of detailed panels :). Any time reduction on that would be wonderful. Let me know if there is a quicker way to do so. Thanks!
