# Radial brush textures

**URL:** <https://discourse.shapr3d.com/t/radial-brush-textures/29265>\
**Category:** Feature requests\
**Created:** [December 8, 2023, 11:18pm UTC](https://discourse.shapr3d.com/t/radial-brush-textures/29265 "2023-12-08T23:18:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Brett](https://avatars.discourse-cdn.com/v4/letter/b/bc79bd/32.png) [@Brett](https://discourse.shapr3d.com/u/Brett)\
**Post date:** [December 8, 2023, 11:18pm UTC](https://discourse.shapr3d.com/t/radial-brush-textures/29265/1 "2023-12-08T23:18:14Z")

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I really need to be able to create textures, specifically brushed metallic textures, in a radial (that is, ring-like) finish. A good example is the bezel of most IWC Aquatimers, where the brush stroke basically creates a dense series of concentric “scratches” on the top steel surface. I’d also be interested in a “sunburst” pattern, like the bezel of a Rolex Explorer 2, where the “scratches” radiate away from a central point.

I’ve attempted to replicate the radial brush by creating an extremely tightly clustered series of triangles, sweeping them in a circle to create a vinyl-record like body, and then subtracting them from another surface, but I get weird vinyl-record like distortions when I do that, and it’s very computationally intensive at any rate.

Adding a sunburst and radial brush pattern would be very useful for product design anywhere ring-like structures are concerned. They’re very common finishes, particularly the radial brush, because they’re quite easy for artisans and manufacturers to create.
