# Raising terrain like on an RTS

**URL:** <https://discourse.shapr3d.com/t/raising-terrain-like-on-an-rts/16901>\
**Category:** Modeling Questions\
**Created:** [January 14, 2022, 11:57pm UTC](https://discourse.shapr3d.com/t/raising-terrain-like-on-an-rts/16901 "2022-01-14T23:57:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Peter\_Gy](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/peter_gy/32/9251_2.png) [@Peter\_Gy](https://discourse.shapr3d.com/u/Peter_Gy)\
**Post date:** [January 18, 2022, 7:56am UTC](https://discourse.shapr3d.com/t/raising-terrain-like-on-an-rts/16901/2 "2022-01-18T07:56:23Z")

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Hi!

There are no sculpting tools like the ones in Cities:Skylines (\*), but there are some, albeit a bit more complicated methods that you could use to generate terrain. Check out this post and the links in it for a few pointers: [3D mountain range - #2 by ChocolateLover](https://discourse.shapr3d.com/t/3d-mountain-range/7051/2)

\*: Cities:Skylines is a game with which I wasted way more time that I’d dare to admit, so it’s a topic close to my heart :))

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