# Rendering in shapr3D

**URL:** <https://discourse.shapr3d.com/t/rendering-in-shapr3d/31199>\
**Category:** Modeling Questions\
**Created:** [April 8, 2024, 2:56pm UTC](https://discourse.shapr3d.com/t/rendering-in-shapr3d/31199 "2024-04-08T14:56:57Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![darkdvd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/darkdvd/32/18805_2.png) [@darkdvd](https://discourse.shapr3d.com/u/darkdvd)\
**Post date:** [April 8, 2024, 2:56pm UTC](https://discourse.shapr3d.com/t/rendering-in-shapr3d/31199/1 "2024-04-08T14:56:57Z")

</div>

Rendering in Shapr3D is “strange”…

 ![Render1](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/d/b/db2f4657dc54abeb2a54ebde1c55b25b9892ca99.jpeg)  
shadows !?

 ![Render2](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/b/fb66ee1f186d27bcf257471c951ae22edd39c225.jpeg)  
transparency

 ![Carousel2](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/1/6/16bcabb814808495ce0bf106e8ee5e2f49c3eb8a.jpeg)  
shadows on transparent objects disappear

There’s a way to do better, isn’t there?

---

<div class="post-metadata">

**Author:** ![darkdvd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/darkdvd/32/18805_2.png) [@darkdvd](https://discourse.shapr3d.com/u/darkdvd)\
**Post date:** [April 8, 2024, 3:01pm UTC](https://discourse.shapr3d.com/t/rendering-in-shapr3d/31199/2 "2024-04-08T15:01:52Z")

</div>

![f615c5c7-b169-41fa-ac2b-e5d668026821.PNG](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/6/365911edb5b8bb2ca24fc19c3de2596b7b379355.jpeg)  
Fusion 360

 ![shapr3Drender](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/a/1/a1b121b314d168a33207dd1d7034ccdea7bed617.jpeg)  
shapr3D
