# Retopology from Shapr3D

**URL:** <https://discourse.shapr3d.com/t/retopology-from-shapr3d/37270>\
**Category:** Share your creations\
**Created:** [March 27, 2025, 11:35am UTC](https://discourse.shapr3d.com/t/retopology-from-shapr3d/37270 "2025-03-27T11:35:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![biornnr](https://avatars.discourse-cdn.com/v4/letter/b/7feea3/32.png) [@biornnr](https://discourse.shapr3d.com/u/biornnr)\
**Post date:** [March 27, 2025, 11:35am UTC](https://discourse.shapr3d.com/t/retopology-from-shapr3d/37270/1 "2025-03-27T11:35:55Z")

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I’ve finally found a workflow to fix topology from Shapr3D. you’ll need a copy of Nomad Sculpt and the an in app purchase of Quad Remesher. It’s complicated, time consuming and you’ll need to learn how to use facegroups. Too long to detail here but there’s lots of YouTube videos on fixing CAD topology, the processes are similar in most apps.

Extra details such as normals, textures etc created in Procreate.

Total drawing time, 1 week. I used a 2024 M4 iPad Pro 1TB.

Check the results below and let me know what you think - it’s my first time doing an entire workflow just on an iPad.

**Design in Shapr3D**

 ![IMG_0601](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/b/9/b98e6591e4e1799cccad2830887d422b31d54843.jpeg)  
 ![IMG_0605](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/2/b/2b0aa40223106b541453f0033c57a4f33ac3c0b5.jpeg)

**Topology and remeshing in Nomad Sculpt**

 ![IMG_0627](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/1/4/149ccbd4a059753d7c593870c4e16a13a558621b.jpeg)

**Final results**

 ![IMG_0613](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/a/4/a42323ba1b92bc82603274d14ae533cd40400c12.jpeg)  
 ![IMG_0609](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/e/0/e0c447c6ca5e3cca5b7eb88baecb0879b83f8971.jpeg)  
 ![IMG_0611](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/7/0/708daa48e062acd9ffc41975ae72b812e704d8ca.jpeg)  
 ![IMG_0612](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/9/1/914f9620fcfbfc5e2a4443af15c9f4b33a63a6d0.jpeg)

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**Author:** ![GroMark](https://avatars.discourse-cdn.com/v4/letter/g/4491bb/32.png) [@GroMark](https://discourse.shapr3d.com/u/GroMark)\
**Post date:** [March 27, 2025, 11:37am UTC](https://discourse.shapr3d.com/t/retopology-from-shapr3d/37270/2 "2025-03-27T11:37:59Z")

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This looks awesome, and the topology is great! Well Done!

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [March 27, 2025, 12:10pm UTC](https://discourse.shapr3d.com/t/retopology-from-shapr3d/37270/3 "2025-03-27T12:10:34Z")

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Hey thats great work! Also that’s pretty interesting solution I gotta try.

I found this tutorial pretty interesting, he modeled in Sculpt like you would in Blender, I tried it and thats pretty cool too.

[![](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/6/b/6b274437b802c20a7a5cde3cb5dbff1a030f3b63.jpeg "MODELING A ORNITHOPTER FROM DUNE using Nomad app – Low Polygon Model") ](https://www.youtube.com/watch?v=AsMis3vyxng)

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**Author:** ![Stephen](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/stephen/32/16350_2.png) [@Stephen](https://discourse.shapr3d.com/u/Stephen)\
**Post date:** [May 6, 2025, 1:19am UTC](https://discourse.shapr3d.com/t/retopology-from-shapr3d/37270/4 "2025-05-06T01:19:25Z")

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Excellent results, well done.

I’ve been doing the same process with Nomad and Quadremesher for about 18 months. Also I have been using ZBrush for iPad.

Neither is 100% perfect, but I can work around some of the wonky bits.

More recently I’m trying using Plasticity to remesh my Shapr3D models. but that means using a laptop or desktop computer. That said, I am getting very good results.
