# Rotate a cylinder keeping ends parallel to xy plane

**URL:** <https://discourse.shapr3d.com/t/rotate-a-cylinder-keeping-ends-parallel-to-xy-plane/11443>\
**Category:** Modeling Questions\
**Created:** [February 16, 2021, 1:10pm UTC](https://discourse.shapr3d.com/t/rotate-a-cylinder-keeping-ends-parallel-to-xy-plane/11443 "2021-02-16T13:10:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RonVictor](https://avatars.discourse-cdn.com/v4/letter/r/4491bb/32.png) [@RonVictor](https://discourse.shapr3d.com/u/RonVictor)\
**Post date:** [February 16, 2021, 1:10pm UTC](https://discourse.shapr3d.com/t/rotate-a-cylinder-keeping-ends-parallel-to-xy-plane/11443/1 "2021-02-16T13:10:07Z")

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I’ve created a vertical cylinder (think legs on a stool) and want to rotate the cylinders by 10 degrees but keep the ends of the cylinder parallel to the horizontal plane.

I can easily rotate the cylinder, but the end faces stay parallel to the axis of the cylinder.

How do I do that?

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**Author:** ![KPeter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/kpeter/32/7644_2.png) [@KPeter](https://discourse.shapr3d.com/u/KPeter)\
**Post date:** [February 16, 2021, 2:16pm UTC](https://discourse.shapr3d.com/t/rotate-a-cylinder-keeping-ends-parallel-to-xy-plane/11443/2 "2021-02-16T14:16:55Z")

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Hello, after activating the Move/Rotate tool, select the surfaces of the body except for the bottom one. Then move the gizmo to the center of the bottom surface and type in the rotation value
