# Rotate an object on the screen with one finger

**URL:** <https://discourse.shapr3d.com/t/rotate-an-object-on-the-screen-with-one-finger/7781>\
**Category:** Modeling Questions\
**Created:** [May 26, 2020, 2:57am UTC](https://discourse.shapr3d.com/t/rotate-an-object-on-the-screen-with-one-finger/7781 "2020-05-26T02:57:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![johnhaley](https://avatars.discourse-cdn.com/v4/letter/j/dc4da7/32.png) [@johnhaley](https://discourse.shapr3d.com/u/johnhaley)\
**Post date:** [May 26, 2020, 2:57am UTC](https://discourse.shapr3d.com/t/rotate-an-object-on-the-screen-with-one-finger/7781/1 "2020-05-26T02:57:53Z")

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Hi everyone,

When I rotate an object on the screen with one finger in order to position it well for a screenshot, I don’t seem to be able to rotate it about the vertical axis. For example, starting in the top view, I cannot rotate it about the y axis so that it stays put with respect to rotation about the x and z axes.

Is there a way to do it?

Thanks

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**Author:** ![Victor\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/victor_shapr3d/32/3502_2.png) [@Victor\_Shapr3D](https://discourse.shapr3d.com/u/Victor_Shapr3D)\
**Post date:** [May 26, 2020, 8:59am UTC](https://discourse.shapr3d.com/t/rotate-an-object-on-the-screen-with-one-finger/7781/2 "2020-05-26T08:59:22Z")

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Hi John, thanks for the feedback.  
To make a complete 3d rotation about all axis we usually recommend switching the view back to 3d view by double tapping on the view cube with a finger.

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**Author:** ![samhiatt](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/samhiatt/32/16466_2.png) [@samhiatt](https://discourse.shapr3d.com/u/samhiatt)\
**Post date:** [August 8, 2022, 8:07pm UTC](https://discourse.shapr3d.com/t/rotate-an-object-on-the-screen-with-one-finger/7781/3 "2022-08-08T20:07:16Z")

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Oh, wait! So, this behavior is modal? Double tapping the view cube with a finger made it behave as I expected. But what did I do to get it into that mode that was preventing view rotation about the y-axis? And was there a visual cue to show it?
