# Rotate view constraints + Local Grid on Planes

**URL:** <https://discourse.shapr3d.com/t/rotate-view-constraints-local-grid-on-planes/30313>\
**Category:** Feature requests\
**Created:** [February 12, 2024, 9:52pm UTC](https://discourse.shapr3d.com/t/rotate-view-constraints-local-grid-on-planes/30313 "2024-02-12T21:52:35Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [February 12, 2024, 9:52pm UTC](https://discourse.shapr3d.com/t/rotate-view-constraints-local-grid-on-planes/30313/1 "2024-02-12T21:52:35Z")

</div>

Local grid on construction planes: Planes should have the ability to have their own grid that rotates with them. What you sketch on a construction plane does not rotate with the plane. That would aid in design.

Rotate view constraints: Make it easier to sketch on surfaces/ planes and improved navigation in general. Shift + X, Y or Z (an example) + Rt Mouse to constrain rotation axis.

Sorely lacking is the ability to constrain rotation in Shapr’s space. There is no ability to constrain any axis of rotation when rotating a model. Shift + right mouse rotation is frustratingly inadequate for changing the perspective as it cannot be constrained unless I haven’t figured out how. The nav cube is inadequate, 3D space is more than top. bottom, back, front, left and right.

In the example below I would like to rotate my top view on 1 axis only so that my slot is horizontal to ease in drawing. Trying to do that with Shift + Rt Mouse is less than optimal.

 ![Reorient](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/6/1/6173133916ab00a84cdbe0afbf6f1ae03a6c8436.jpeg)
