# .Rounded Rectangles

**URL:** <https://discourse.shapr3d.com/t/rounded-rectangles/17527>\
**Category:** Modeling Questions\
**Created:** [February 19, 2022, 2:54pm UTC](https://discourse.shapr3d.com/t/rounded-rectangles/17527 "2022-02-19T14:54:59Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![jb7](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@jb7](https://discourse.shapr3d.com/u/jb7)\
**Post date:** [February 19, 2022, 2:54pm UTC](https://discourse.shapr3d.com/t/rounded-rectangles/17527/1 "2022-02-19T14:54:59Z")

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Is there any easy way to draw a rounded rectangle? I find the arc tool less than useful for pretty much everything, and trimming multiple arcs from multiple circles is tedious-

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**Author:** ![McD](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mcd/32/15504_2.png) [@McD](https://discourse.shapr3d.com/u/McD)\
**Post date:** [February 19, 2022, 3:15pm UTC](https://discourse.shapr3d.com/t/rounded-rectangles/17527/2 "2022-02-19T15:15:58Z")

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My preferred method is to draw the rectangle, then extrude it. I then filet the edges to my liking. I create a parallel plane just above it, then project the rounded rectangle surface onto the new plane. Then I delete the original sketch and body.

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**Author:** ![jb7](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@jb7](https://discourse.shapr3d.com/u/jb7)\
**Post date:** [February 19, 2022, 3:23pm UTC](https://discourse.shapr3d.com/t/rounded-rectangles/17527/3 "2022-02-19T15:23:43Z")

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Thank You- I hadn’t thought of that- it still seems like quite a laborious workaround though

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**Author:** ![McD](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mcd/32/15504_2.png) [@McD](https://discourse.shapr3d.com/u/McD)\
**Post date:** [February 19, 2022, 3:40pm UTC](https://discourse.shapr3d.com/t/rounded-rectangles/17527/4 "2022-02-19T15:40:01Z")

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Perhaps, but I don’t use similar radii that often. So this method allows me to have each corner a different radius, for both filets and chamfers. I find the parallel plane method very helpful, far beyond what I’ve described here. Enjoy!
