# Scaling Decals on large scale models

**URL:** https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407
**Category:** Technical issues and bugs
**Created:** [August 7, 2026, 8:39am UTC](https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407 "2026-08-07T08:39:56Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![theilljr](https://avatars.discourse-cdn.com/v4/letter/t/c77e96/32.png) [@theilljr](https://discourse.shapr3d.com/u/theilljr)
#### Post date: [August 7, 2026, 8:39am UTC](https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407/1 "2026-08-07T08:39:57Z")

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Hi all!

I am loving the latest additions of decals but I have a problem.

I often design for my company booths in 1:1 scale which feature very large posters (ie 3x3 meters) and when I want to show a specific poster with a preview of the image I need to upload to the app a humungous image file in order to show it properly. I try to use the scale function but very often the 4x max limit is not sufficient.

For now the only solution I found is to upload a (more or less9 1:1 scale image at 300dpi to allow me to show it as intended, making the whole file and subsequent web upload slower.

Is there a way to fix this issue? Any tips would be very welcome.

Thank You all and keep up the great work (I just need more tools for rendering - and optionally some animation tools (this would be overkill) - and this great app would be GLORIOUS!

Claudio

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### Author: ![Akos\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/akos_shapr3d/32/32722_2.png) [@Akos\_Shapr3D](https://discourse.shapr3d.com/u/Akos_Shapr3D)
#### Post date: [August 7, 2026, 8:55am UTC](https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407/2 "2026-08-07T08:55:03Z")

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We understand this limitation and know it impacts workflows like yours. It’s an area we’d like to improve on.

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### Author: ![MatthewD4444](https://avatars.discourse-cdn.com/v4/letter/m/7ab992/32.png) [@MatthewD4444](https://discourse.shapr3d.com/u/MatthewD4444)
#### Post date: [August 7, 2026, 8:53pm UTC](https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407/3 "2026-08-07T20:53:28Z")

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Yeah, Texturing in just about any of the 3d programs I have used put some strain on my rig at the time. Could you divide the texture so it can be tiled? set it up as a series of small parts to place on the model

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### Author: ![theilljr](https://avatars.discourse-cdn.com/v4/letter/t/c77e96/32.png) [@theilljr](https://discourse.shapr3d.com/u/theilljr)
#### Post date: [August 10, 2026, 7:02am UTC](https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407/4 "2026-08-10T07:02:17Z")

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Thank You Akos! I am sure improvements will come soon, after all since the introduction of decals I have seen improvements quite rapidly (thinking just of the selection between planar vs cylindrical applications).

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### Author: ![theilljr](https://avatars.discourse-cdn.com/v4/letter/t/c77e96/32.png) [@theilljr](https://discourse.shapr3d.com/u/theilljr)
#### Post date: [August 10, 2026, 7:03am UTC](https://discourse.shapr3d.com/t/scaling-decals-on-large-scale-models/41407/5 "2026-08-10T07:03:37Z")

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I will try this workaround Matthew, thank You 🙂

I have already done something like that when I needed to apply more parts of a graphic on a box for example with some success.
