# Selecting a camera view or reset camera putting me too close to model

**URL:** https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215
**Category:** Modeling Questions
**Created:** [May 31, 2016, 12:36am UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215 "2016-05-31T00:36:25Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![toecutter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/toecutter/32/237_2.png) [@toecutter](https://discourse.shapr3d.com/u/toecutter)
#### Post date: [May 31, 2016, 12:36am UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215/1 "2016-05-31T00:36:25Z")

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I’ve found that selecting a camera view or reset sometimes drops me inside of my model. It then takes some effort to pinch zoom out.

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### Author: ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)
#### Post date: [June 1, 2016, 2:25pm UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215/2 "2016-06-01T14:25:50Z")

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I have been thinking on this, but not sure what could be a good solution.

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### Author: ![toecutter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/toecutter/32/237_2.png) [@toecutter](https://discourse.shapr3d.com/u/toecutter)
#### Post date: [June 1, 2016, 2:40pm UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215/3 "2016-06-01T14:40:06Z")

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I have no idea what would go into such a feature code-wise, but a zoom to all or zoom to selected would be prefect, IMO.

Or perhaps a means of affecting the granularity of the reverse pinch zoom-out.

Would it be possible to have a button this is essentially a macro of a manual zoom-out?

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### Author: ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)
#### Post date: [June 1, 2016, 2:42pm UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215/4 "2016-06-01T14:42:38Z")

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It would be rather hard to define this kind of behaviour properly.

But affecting the zoom speed based on “pinch frequency” is planned.

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### Author: ![toecutter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/toecutter/32/237_2.png) [@toecutter](https://discourse.shapr3d.com/u/toecutter)
#### Post date: [June 1, 2016, 2:44pm UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215/5 "2016-06-01T14:44:19Z")

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That will certainly be helpful.

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### Author: ![Svenito](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/svenito/32/747_2.png) [@Svenito](https://discourse.shapr3d.com/u/Svenito)
#### Post date: [March 13, 2017, 8:14am UTC](https://discourse.shapr3d.com/t/selecting-a-camera-view-or-reset-camera-putting-me-too-close-to-model/215/6 "2017-03-13T08:14:41Z")

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Zooming again. Zoom all would cover lost entities as well, outside of the window. Rhino is superb in this way.
