# Shear off bits

**URL:** <https://discourse.shapr3d.com/t/shear-off-bits/7750>\
**Category:** Modeling Questions\
**Created:** [May 21, 2020, 11:34pm UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750 "2020-05-21T23:34:18Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Bizzaro](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bizzaro/32/3854_2.png) [@Bizzaro](https://discourse.shapr3d.com/u/Bizzaro)\
**Post date:** [May 21, 2020, 11:34pm UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/1 "2020-05-21T23:34:18Z")

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![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/1/1b7704bf6124468da36fa573295729d6e5d02848.jpeg)

What’s the best way to shear off these protruding bits? I tried using offset for the rounded edge and made it a shape and extruded downward but I feel there might be a more precise way?

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [May 22, 2020, 12:34am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/2 "2020-05-22T00:34:17Z")

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Q: Is the hollow cylinder connected to the corner as one solid body?  
What about the geometry near the center of the cylinder. Can you show this from a different vantage point?  
-Mike

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**Author:** ![Bizzaro](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bizzaro/32/3854_2.png) [@Bizzaro](https://discourse.shapr3d.com/u/Bizzaro)\
**Post date:** [May 22, 2020, 12:38am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/3 "2020-05-22T00:38:57Z")

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They are separate pieces currently. it’s just a hollow tube. Nothing fancy. I suppose I could shear off the tube in a curve and re-align it I was just wondering if there was a way to do that without all the extra steps.

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [May 22, 2020, 12:56am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/4 "2020-05-22T00:56:56Z")

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Hello again,

It is easy when they are still separate bodies. Subtract the base from the cylinder (keeping the base). Delete the remnant. In my video I then did a Union connecting the two and then punched a hole.

-Mike

[/404](https://discourse.shapr3d.com/404)

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**Author:** ![Bizzaro](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bizzaro/32/3854_2.png) [@Bizzaro](https://discourse.shapr3d.com/u/Bizzaro)\
**Post date:** [May 22, 2020, 1:03am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/5 "2020-05-22T01:03:37Z")

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Ooh yeah that’s much better. Thanks. I am still not fluent with the logic programs like these require and I feel I always do things the “hard” way so I like to ask.

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [May 22, 2020, 1:07am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/6 "2020-05-22T01:07:23Z")

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Don’t feel alone. I started the same way. 🙂

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**Author:** ![Bizzaro](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bizzaro/32/3854_2.png) [@Bizzaro](https://discourse.shapr3d.com/u/Bizzaro)\
**Post date:** [May 22, 2020, 1:10am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/7 "2020-05-22T01:10:14Z")

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How did you make the rounded corner? I sketched circles and added lines and made them tangent to get a rounded triangle.

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [May 22, 2020, 1:35am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/8 "2020-05-22T01:35:27Z")

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I like to keep sketches to a minimum. I tend to modify things downstream.  
-Mike

[https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/e/ea4f69969d0510d1e99f167d86dca623089269e3.MOV](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/e/ea4f69969d0510d1e99f167d86dca623089269e3.MOV)

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**Author:** ![Bizzaro](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bizzaro/32/3854_2.png) [@Bizzaro](https://discourse.shapr3d.com/u/Bizzaro)\
**Post date:** [May 22, 2020, 9:19am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/9 "2020-05-22T09:19:40Z")

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Yup. I totally did mine the hard way. Didn’t even think about it. When I got the program, it didn’t have the triangle tool so I forget about it. Ah well. Thanks for the help. Seems to have worked and now to test print it.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/7/733f466b61b0be933cc925befcbd1a372d97b1bc.jpeg)

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**Author:** ![JST](https://avatars.discourse-cdn.com/v4/letter/j/edb3f5/32.png) [@JST](https://discourse.shapr3d.com/u/JST)\
**Post date:** [May 23, 2020, 4:17am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/10 "2020-05-23T04:17:04Z")

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The another way is, to use the “replace face“ tool…

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<div class="post-metadata">

**Author:** ![Bizzaro](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bizzaro/32/3854_2.png) [@Bizzaro](https://discourse.shapr3d.com/u/Bizzaro)\
**Post date:** [May 26, 2020, 4:03am UTC](https://discourse.shapr3d.com/t/shear-off-bits/7750/11 "2020-05-26T04:03:45Z")

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I had completely forgot about that one. Thanks for the reminder.
