# Snap edges to each other?

**URL:** <https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298>\
**Category:** Modeling Questions\
**Created:** [January 29, 2025, 11:59pm UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298 "2025-01-29T23:59:50Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![villagenerd](https://avatars.discourse-cdn.com/v4/letter/v/b9e5f3/32.png) [@villagenerd](https://discourse.shapr3d.com/u/villagenerd)\
**Post date:** [January 29, 2025, 11:59pm UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/1 "2025-01-29T23:59:50Z")

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I am uniting two bodies to each other and trying to perfectly match the edges so I can get a smooth chamfer, but I can’t quite get it perfect and it causes the chamfer to get whacky. Is there a way to snap the body edges together to make it a continuous edge once union’ed?

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**Author:** ![villagenerd](https://avatars.discourse-cdn.com/v4/letter/v/b9e5f3/32.png) [@villagenerd](https://discourse.shapr3d.com/u/villagenerd)\
**Post date:** [January 30, 2025, 12:00am UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/2 "2025-01-30T00:00:46Z")

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![Screenshot 2025-01-29 at 3.53.57 PM](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/9/e/9e28916917a32e43edadd264239ca218f233a0b6.jpeg)

Please see these screenshots I added to illustrate.

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**Author:** ![villagenerd](https://avatars.discourse-cdn.com/v4/letter/v/b9e5f3/32.png) [@villagenerd](https://discourse.shapr3d.com/u/villagenerd)\
**Post date:** [January 30, 2025, 3:53am UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/3 "2025-01-30T03:53:45Z")

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![Screenshot 2025-01-29 at 3.54.06 PM](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/7/b/7bafb1627b435dbfd5c78d8ca8d57578737443c5.jpeg)

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [January 30, 2025, 4:59am UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/4 "2025-01-30T04:59:07Z")

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You are talking about the lip on the left thats union together? The union looks ok can you show in more detail where the union is quite not right?

When you chamfer are you doing it one side at time or all sides at once.

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**Author:** ![villagenerd](https://avatars.discourse-cdn.com/v4/letter/v/b9e5f3/32.png) [@villagenerd](https://discourse.shapr3d.com/u/villagenerd)\
**Post date:** [January 31, 2025, 12:58am UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/5 "2025-01-31T00:58:21Z")

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Thanks for replying!

Attached is a closer look of the intersection prior to union. I don’t see any obvious offset. Though the edge of the “handle” and edge of the “main body” are recognized as separate items, so I guess there’s a minuscule offset. I just want to find a way to make sure they’re precisely aligned on both sides.

The only solution I found was to start over in the sketch phase and snap points there. But if I want to copy the “handles” from another shape and adjust the dimensions to fit.

 ![Screenshot 2025-01-30 at 4.56.00 PM](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/c/9/c97e214c03baa03dea53325437b0c6bb64228f3f.jpeg)

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [January 31, 2025, 2:13am UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/6 "2025-01-31T02:13:06Z")

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Hard to say without the file where the gap/offset, looking at the screenshot don’t see anything off.

But if you want perfect align you can try this.

Use the align tool and select the face.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/5/5/55cc3020b613608438ea8d0874319affee8117f4.jpeg)

Select the other face to align and snap.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/4/9/4979351703b6be4cf52fe0b9886ad61cb64cae86.jpeg)

Use translate tool to select the corners so they snap.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/e/8/e8c567ff47c47c124496c76dae882e0273e7f14c.jpeg)

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<div class="post-metadata">

**Author:** ![villagenerd](https://avatars.discourse-cdn.com/v4/letter/v/b9e5f3/32.png) [@villagenerd](https://discourse.shapr3d.com/u/villagenerd)\
**Post date:** [February 3, 2025, 6:06pm UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/8 "2025-02-03T18:06:12Z")

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Thanks for replying! For existing bodies, the align tool pops the body to the center of the plane. Since one is a different height/thickness than the other, it goes to the wrong place.

I have figured that the only way to get around this issue is to resketch the item from scratch to snap to the sketch of the existing body. I wish the align tool can be improved to allow edge to edge snapping.

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<div class="post-metadata">

**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [February 3, 2025, 6:21pm UTC](https://discourse.shapr3d.com/t/snap-edges-to-each-other/36298/9 "2025-02-03T18:21:14Z")

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Ya sometimes it’s faster to just re-sketch vs align. Shapr comes with very limited alignment and options, it prefers getting it more right during sketch.

The Align tool will align an edge to another edge but not the face, so you align the face, now you have to align the endpoint.
