# Special materials/shaders\_solid/dielectric/toon/…

**URL:** <https://discourse.shapr3d.com/t/special-materials-shaders-solid-dielectric-toon/27426>\
**Category:** Feature requests\
**Created:** [August 20, 2023, 5:25am UTC](https://discourse.shapr3d.com/t/special-materials-shaders-solid-dielectric-toon/27426 "2023-08-20T05:25:58Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![MauricioT](https://avatars.discourse-cdn.com/v4/letter/m/8797f3/32.png) [@MauricioT](https://discourse.shapr3d.com/u/MauricioT)\
**Post date:** [August 20, 2023, 5:25am UTC](https://discourse.shapr3d.com/t/special-materials-shaders-solid-dielectric-toon/27426/1 "2023-08-20T05:25:58Z")

</div>

Please follow the format below for requesting a feature.

**The problem that this feature will solve:**

Special materials/shaders will give us more options on rendering/exporting/presenting 3d models

**Brief description of the outcomes that you expect from this feature:**

SOLID materials/shaders to render models without any shadow and/or gradient, just solid color  
TOON shaders to render with specific quantized color steps and variable strokes  
DIELECTRIC shader that allow us to choose levels for transparency, refraction, transparency blur, absorption, shadow weight, and so on  
VELVET material option with control of fiber lenght  
TOWEL fabric material  
IMAGE SHADER Material with images (both jpg/svg) placed on them as a diffuse source and/or pattern and/or bump map with shade and solid capabilities  
WIREFRAME material both transparent (without fill, stroke only) and frontface( with fill ), with with shade and solid capabilities, and fill color AND stroke color options

**What can’t you achieve without this feature?**

Much more options on rendering/exporting/presenting 3d models/projects

_Is this a workflow blocker for you? Is this why you can’t use Shapr3D for work? Is this slowing you down?_  
I still render part on my shapr 3d models on CADMIO (iOS) CHEETAH3D (macOS) or another software like RHINO because we lack materials options and light/shadow precise control.
