# Subdivide polygons

**URL:** <https://discourse.shapr3d.com/t/subdivide-polygons/1809>\
**Category:** Modeling Questions\
**Created:** [December 8, 2017, 4:25pm UTC](https://discourse.shapr3d.com/t/subdivide-polygons/1809 "2017-12-08T16:25:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![FranCobasGC](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/francobasgc/32/1395_2.png) [@FranCobasGC](https://discourse.shapr3d.com/u/FranCobasGC)\
**Post date:** [December 8, 2017, 4:25pm UTC](https://discourse.shapr3d.com/t/subdivide-polygons/1809/1 "2017-12-08T16:25:26Z")

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I dont know if it possible with this software, the operation I want to make is: create a polygon, and then determine how many faces it will have

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**Author:** ![DanielR](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/danielr/32/582_2.png) [@DanielR](https://discourse.shapr3d.com/u/DanielR)\
**Post date:** [December 8, 2017, 4:30pm UTC](https://discourse.shapr3d.com/t/subdivide-polygons/1809/2 "2017-12-08T16:30:07Z")

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Hi, this is not something we currently have. We have plans to introduce a Primitives, body library. We will definitely think about this, when we are implementing it 🙂
