# Trying to make a glass see through

**URL:** <https://discourse.shapr3d.com/t/trying-to-make-a-glass-see-through/26286>\
**Category:** Modeling Questions\
**Created:** [June 14, 2023, 5:58am UTC](https://discourse.shapr3d.com/t/trying-to-make-a-glass-see-through/26286 "2023-06-14T05:58:38Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![JeridHill](https://avatars.discourse-cdn.com/v4/letter/j/e79b87/32.png) [@JeridHill](https://discourse.shapr3d.com/u/JeridHill)\
**Post date:** [June 14, 2023, 5:58am UTC](https://discourse.shapr3d.com/t/trying-to-make-a-glass-see-through/26286/1 "2023-06-14T05:58:38Z")

</div>

I made a glass with liquid in it. I cannot make it see through and not sure why. I have seen other examples of incredible renderings but I must be missing something. I’ve selected the entire body and made it glass, but the wall isn’t transparent, only glass looking.

 ![IMG_0019](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/c/d/cdc44ec00286f405762c7a347299c194aaef6029.jpeg)  
 ![IMG_0018](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/a/fa88907fda43c40ab432980f0acd2963db6b736e.jpeg)

---

<div class="post-metadata">

**Author:** ![JeridHill](https://avatars.discourse-cdn.com/v4/letter/j/e79b87/32.png) [@JeridHill](https://discourse.shapr3d.com/u/JeridHill)\
**Post date:** [June 14, 2023, 11:03am UTC](https://discourse.shapr3d.com/t/trying-to-make-a-glass-see-through/26286/2 "2023-06-14T11:03:58Z")

</div>

The liquid was transparent so it would not show up through the glass. Even at 99%, two transparencies do not work together.

 ![IMG_0022](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/8/4/8414d0156b40e5cf1c1a031b9997781fd89be3e7.jpeg)

---

<div class="post-metadata">

**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [June 14, 2023, 11:08am UTC](https://discourse.shapr3d.com/t/trying-to-make-a-glass-see-through/26286/3 "2023-06-14T11:08:09Z")

</div>

Shapr3D’s rendering technology is a so called [PBR renderer](https://en.wikipedia.org/wiki/Physically_based_rendering), which is great for real time visualization, unlike ray tracers, which are not able to produce real time results (except on very expensive specialized hardware). Most PBR engines are not capable of rendering multiple refractive transparent materials on each other. A ray tracer engine, like Keyshot or Vray could do the job.
