# Vector to Mesh = Some quality problems

**URL:** https://discourse.shapr3d.com/t/vector-to-mesh-some-quality-problems/20451
**Category:** Modeling Questions
**Created:** [July 19, 2022, 9:25pm UTC](https://discourse.shapr3d.com/t/vector-to-mesh-some-quality-problems/20451 "2022-07-19T21:25:52Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![MarcG](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/marcg/32/15445_2.png) [@MarcG](https://discourse.shapr3d.com/u/MarcG)
#### Post date: [July 19, 2022, 9:25pm UTC](https://discourse.shapr3d.com/t/vector-to-mesh-some-quality-problems/20451/1 "2022-07-19T21:25:52Z")

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![2022-07-19 (2)](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/4/b/4b1d7f8171200c67fe4a21e59291db282f81254d.jpeg)

In red, crenellation !

Vector to STL or OBJ - Adobe Stager Render.  
What could be the solution to avoid crenellation?

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### Author: ![MarcG](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/marcg/32/15445_2.png) [@MarcG](https://discourse.shapr3d.com/u/MarcG)
#### Post date: [July 20, 2022, 6:57am UTC](https://discourse.shapr3d.com/t/vector-to-mesh-some-quality-problems/20451/3 "2022-07-20T06:57:27Z")

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Hello,  
Thank for your answer. I work on Ipad Pro.

Test for export : HQ STL ( resolution maximum) and OBJ | compatible export for Stager. The 3MF isn’t compatible for the Adobe Stager render.

► I don’t have this effect in native mode.

**SCREEN COPY IN NATIVE MODE**

 ![IMG_0017.PNG](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/5/5/55f6f8d712af42e96215c9dc8729a0e4017d653c.jpeg)

**3MF High Resolution on KEYSHOT**

 ![3mf](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/6/0/60871006ec7a696b71786e498fbe3764518ad5fd.jpeg)  
The effects are more prevalent.

After several attempts, it seems that the crenellations are only present with this piece. I have tried other geometrical shapes that combine the booleans and I don’t have any defects.

 ![2022-07-20 (2)](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/6/5/65aa61199ce0e346d3a608d4106931e62607ac09.jpeg)

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<div class="post-metadata">

### Author: ![MarcG](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/marcg/32/15445_2.png) [@MarcG](https://discourse.shapr3d.com/u/MarcG)
#### Post date: [July 20, 2022, 12:56pm UTC](https://discourse.shapr3d.com/t/vector-to-mesh-some-quality-problems/20451/5 "2022-07-20T12:56:36Z")

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I’ll redo this part and see if it’s not a random error caused by the booleans.

The last part has no defect and it was built with the same functions.

I’ll redraw and republish a little later.

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<div class="post-metadata">

### Author: ![MarcG](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/marcg/32/15445_2.png) [@MarcG](https://discourse.shapr3d.com/u/MarcG)
#### Post date: [July 21, 2022, 2:54pm UTC](https://discourse.shapr3d.com/t/vector-to-mesh-some-quality-problems/20451/6 "2022-07-21T14:54:54Z")

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Hello,  
I have redrawn my part and this time no problem of rendering. I think I had a design problem discovering the software.

Exported in OBJ format, everything is smooth.  
Render in metal galavanized.

So I continue my learning.

 ![PIECEFINAL](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/0/f01adfec9b395e21453909b8c1b9aef557cbe1b4.jpeg)
