# Vertex Bevels

**URL:** <https://discourse.shapr3d.com/t/vertex-bevels/41531>\
**Category:** Modeling Questions\
**Created:** [August 24, 2026, 4:21pm UTC](https://discourse.shapr3d.com/t/vertex-bevels/41531 "2026-08-24T16:21:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lzdtng48](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@lzdtng48](https://discourse.shapr3d.com/u/lzdtng48)\
**Post date:** [August 24, 2026, 4:21pm UTC](https://discourse.shapr3d.com/t/vertex-bevels/41531/1 "2026-08-24T16:21:36Z")

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I’m currently modeling an SPz marder tank, but I’m a little hung up on the front corners. They need to be beveled inwards, not in the sense of the whole edge, but rather turning the vertex into a flat triangle. As per image.  
Any help welcome!

 ![IMG_3204](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/d/1/d1036f5ad398fe32e83103847130f7b48c8c8e37.jpeg)

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**Author:** ![DrKronos](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/drkronos/32/36064_2.png) [@DrKronos](https://discourse.shapr3d.com/u/DrKronos)\
**Post date:** [August 24, 2026, 6:45pm UTC](https://discourse.shapr3d.com/t/vertex-bevels/41531/2 "2026-08-24T18:45:30Z")

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The simplest way I can think of is to just slice off that corner with a construction plane.
