Sculptingman

Sculptingman

Self employed sculptor, designer, production consultant, and product developer for over 40 years.
Beta tested the software that would become Photoshop as well as the very first 3D modeling app for a personal computer- Super 3D- in 1986.
CAD and illustrator since 1986.
Been doing digital modeling professionally since 1997, mostly Modeling for CNC milling, waterjet, and plasma as well as printing. Everything from sculptural to architectural. Toys to public art.

Experienced in FormZ, Freeform Modeling Plus, Rhino, Solidworks, zBrush Illustrator, Photoshop, as well as Procreate, Nomad Sculpt and now Shapr.