Export as GLB please

Dear Shapr3d!

could you guys please please add a GLB export format. Most of further display apps or routines wants GLB-files as source files only.

Windows-Shapr3D users have no export function for exporting object&textures together. All you can do is to steal a Macbook to export in Apples USDZ-format.
After that, you have to load it in many of strange online-converters trying to convert the USDZ into GLB. Mostly, while converting between all the sytems and internet-portals you’re model looses it’s position, it’s size and alignment in the room and sometimes the textures also looses parts of their properties. So you can’t use it. That’s frustrating!

I love to work with Shapr3D but without the GLB export it is only useful for printing, but not for advanced product placements and visualizing.

thanks for reading :slight_smile:

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I agree!

GLB is also the best file format for importing 3d files into Microsoft Word / Powerpoint etc., which is great functionality! In my company I am the “3d guy” and GLB would be great for collegues who want to use the models for marketing purposes etc.

Export support for GLB please <3

GLB it’s there in the export? Is it only a MAC thing? I have been using GLB already.

their website doesn’t mention it though.

It’s on windows too

Yes, it’s been integrated a long time ago and a few weeks after my post. Since that time I’m 100% happy with Shapr3D :slight_smile:

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Yeah its there, I have no idea how I missed it!
Now our models can integrate with MS word and Powerpoint - great work Devs :slight_smile:

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It’s there, but it does not seemingly export the origin correctly. Instead of using the same origin as the the app, it seemingly places it somewhere in the center of the mass. I also noticed that the names of the individual parts are missing in other programs, but I do not know if that is an issue here or elsewhere.