could you guys please please add a GLB export format. Most of further display apps or routines wants GLB-files as source files only.
Windows-Shapr3D users have no export function for exporting object&textures together. All you can do is to steal a Macbook to export in Apples USDZ-format.
After that, you have to load it in many of strange online-converters trying to convert the USDZ into GLB. Mostly, while converting between all the sytems and internet-portals you’re model looses it’s position, it’s size and alignment in the room and sometimes the textures also looses parts of their properties. So you can’t use it. That’s frustrating!
I love to work with Shapr3D but without the GLB export it is only useful for printing, but not for advanced product placements and visualizing.
GLB is also the best file format for importing 3d files into Microsoft Word / Powerpoint etc., which is great functionality! In my company I am the “3d guy” and GLB would be great for collegues who want to use the models for marketing purposes etc.
It’s there, but it does not seemingly export the origin correctly. Instead of using the same origin as the the app, it seemingly places it somewhere in the center of the mass. I also noticed that the names of the individual parts are missing in other programs, but I do not know if that is an issue here or elsewhere.