Continuing on my quest for a PolyShape, I have been able to create the ‘shape’ as a set of 5 adjacent sketches each of which form an adjacent face. The trick to do this is to redraw/overdraw what seem to be common lines.
If I could turn this into a true shape, I would then Shell it out with hollow base and thickness of 0.187 in. And then go on to eliminate the centers of the triangular faces via Inset with the Offset tool. Something like this…
The question is how to make a shape of this?
If I can’t find a solution, I will have to extrude the faces to simulate the shell tool and be able to do a Union of my 5 shapes. I don’t want to do this because the faces are at angles and I am not sure how much cleanup there will be. For example, on the base, I would expect a triangular ridge just interior to the periphery. On the elevated sides, it might work? In experimental territory, who knows?
Close but yet so far… Any advice appreciated.
s3d file encl
PolyFaces.shapr (804 KB)