I am trying to loft a guitar arch top profile but I am not having luck.
The issues are as follows,
when I offset and move to make a layer to add depth sometimes the lines break some stay on the original plane?
2)With this example I cannot get the loft to function at all
with this shape I find the loft unpredictable
So how do I get the loft to work, do I have to provide an edge profile? I have done that, but I still don’t get what I want as loft can go a bit crazy on the horns of the guitar where the offsets get close.
When I do a circle loft works perfectly doing the same technique but on irregular geometry shapr is struggling
Can you share WS with profile of the guitar so I don’t have to redraw it. Just want to experiment with filets, don’t know why they don’t work for you.
To use sweep you can draw a small profile on the edge of the guitar body then sweep around guitar profile and then subtract the result from guitar body.
I am not trying to do a fillet I am trying to do a curved arched profile from the center and sweeps from the top to the bottom following the profiles I have set around the guitar.
Check this top on the guitar Im trying to achieve this profile without the cutouts.
If you look at the file from the side view you will see the layers at differing levels as I was trying to get the loft to follow those profiles to achieve the arch top.
I know what you are looking for. Others might help demonstrate if Shapr can still do it, still early for me and it’s not working on my Surface.
I’ll try it on my PC.
You used to be able to project a line or shape onto a face on a body and then warp that body by pulling the line or shape upwards (or downwards) with the move tool. Made some cool distortions on the face of the body. Soon as I have had enough coffee I will go out into my shop and try it.
One method… is imagine the guitar split in half. Draw a rectangle, then the profile you want to achieve with a spline on that particular face. On another plane offset X-distance away (1/2 the width of the guitar) you can have a basic rectangle. Loft those together. Mirror.
Use your existing shape profile and project it onto the surface or another plane above the new body with a big ass rectangle around it. Use the negative to cut away the excess, voila guitar shape with a domed body.
Having the domed profile you can adjust it with parametric to make sure details are right. This can even allow an S shaped profile.