Looking for ideas with complex piping

Hi there,

for a major change on my heating system I’m trying to draw (as one part in the system) my hot water tank. It has 3 heat exchanger build in. And those are the ones that causes me headache. The heat exchanger are basically helixes made out of pipes. That alone is relatively easy to accomplish (drawing face of the pipe plus a center line and than revolve with the proper degree and gradient). However, the entry and exit of the pipe is than still missing. I would start with bailing out of the regular revolving at about 45° bevore the end of the current pipe, still considering the remaining of the gradient, turning direction and bailing out to the exit.

Any idea how to approach this problem?

Thanks for your time and best regards!

So you are having issue extending the start and ends of the pipe like the shown picture?

You can use the face of the ends to revolve around a new line.

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Hi Scalemodel,

that is a good approach. It may need two new lines to make the two ends aligned, and here lays the problem: that needs to be calculated very precisely (in regard to the end of the big helix and the radius of the newly added part). But it is a start, thanks for sharing!

If revolve and extrude can’t precisely align 2 connector together.

Another method of utilizing edges from an extrusion model to sweep can give you exact locations, I exaggerated the tube a bit.

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It was quite a hassle - and an unexpected effort. I think Sapr3D is missing some really helpfull 2D-Drawing functions (if you try to draw 3D-sketches you’ll know what I mean)

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3d sketch is missing feature many have requested, so we use extruded models edge to sweep the tube.

Unless you want to do your tubing precisely via variables, now that I think about it you could completely create the tubing by variables.

But maybe just faster with 3d Sketch.