I baked a cake in Shapr3D to mark my first 100 posts on my Instagram business page. I did some soft modelling in Nomad and imported the .STL’s but otherwise 100% in Shapr on the iPad. I pushed the voxels down as low as I dared on the imports but they are still very dense. 2230 discrete parts, 60 render cards in visualization. Didn’t even slow it down - I don think people realize how tight the coding has to be to make something this heavy.
12 Likes