Sziasztok!
Could you please add an option to add or remove bodies from an existing Move/Rotate command?
For example, you might create bodies from a sketch and then move them elsewhere while the sketch remains in its original position. (It would also be great to be able to move the sketch together with the bodies, but I’ve already submitted a separate feature request for that.) If you then create new bodies from that sketch, it would be great to be able to add them to the existing Move/Rotate command.
Currently, the workarounds are either to create a sketch at the new position or to union the bodies before moving them and then split them afterward. You can also move the new bodies separately, but that requires knowing exactly how far the original bodies were moved and how much they were rotated. I’ve already submitted a separate feature request for that as well.
This is especially important because we usually apply a series of Move/Rotate commands, rather than just one. Keeping track of all those transformations in your head isn’t feasible.
Since there is no assembly mode or support for reference imports, updating two or more models that have been combined and positioned relative to one another becomes a headache.
Köszönöm!