Sorry for any confusion. I will attempt to clear it up…
the kickstarter is a computer game?
No. ALPHANADO is a physical card game.
However, if the KickStarter is successful then I will certainly consider producing an ‘APP’ version of the game.
You modelled the ‘Alphanado’ and th EMP-Device in Shapr3D
Yes, both the ALPHANADO and the EMP Device (along with the HYPER Pods) were modelled in Shapr3D
What Software did you use for the rendering/animations?
I rendered the models in Shapr3D. However, the ALPHANADO benefited from some colour adjustments in Affinity Designer.
I do not have any animation software so I created a stop motion sequence the ‘old fashioned’ way.
Tell us a little about your workflow.
Basically, for both the ALPHANADO and the EMP Device, I created many ‘instances’ of each model by transforming a copy of the specific models.
I then hid all instances except for the desired one.
It was then relatively easy to render the model with Shapr3D visualization and capture a frame before hiding one instance of the model and revealing another one.
I did it this way so that I would not have to risk moving the model between frames. I just simply hid/revealed the instances of the model that I desired.
It’s a shame that Shapr3D doesn’t have a feature where a camera view could be set/locked like that in SketchUp. - @Istvan
Once I captured all of the Shapr3D model images I proceeded to load them onto the timeline in iMovie for playback.
For the top down view of the card game in play, I performed a similar technique in affinity Designer. After first creating the images I created ‘instances’ of each card movement/placement before hiding/revealing the desired cards for image capture.
In all, I created 1058 images from Shapr3D and Affinity Designer to create the video. It was an extremely tedious task!
I hope this explains everything.