Hi,
I searched for answers to my question on the forum but nothing conclusive.
In fact I want to create a surface in Shapr3D.
So I extrude my shape, but it is impossible to separate the body on the surface.
For now I export the body in IGES and import it into MoI3d. I separate my shape and only keep the desired surface. I export to IGES and can use it in my Shapr3D project and retrieve it at the right size and position.
Everything works fine but a Surface tool would be a plus. For those who will ask me: Why use a surface?
My answer is: This is very useful for my keyshot renderings but I will not go into details about this topic.
Thank you all.
Shapr has no tools to deal with this.
Shapr is great for mechanical stuff⌠but isnât great for creating stuff like car fenders or skins. Seems to have lost some minor ability to deform surfaces.
What is the purpose of the surface?
As I wrote above, I use these surfaces for my keyshot renderings. Especially for mapping, displacement or labeling operations on complex projects. And more.
