Custom light source definitions

When using Shapr3D for doing building layout and planning it would be helpful to be able to define light sources within the scene. It would be useful for helping to design light placement within the construction prior to getting started. This would allow us to be able to visualize the effects of the structure on shadowing and plan light layout or to recognize the need ahead of time for supplemental lighting.

Ideally we would be able to define a “point source” and place that in relation to something in the scene. This would allow us to build light fixtures with defined materials and predictable light transmissivity characteristics (“can” lights direct downward, lanterns flood an area, etc) and to place them in the room to see how shadows with be created. A stretch goal would be to define intensity to help make decisions on placement density and aiming.

This would help in designing workspaces where lighting options are severely impacted by spatial constraints (ie. lighting large areas like factory spaces, complicated lighting like complex building exteriors that create large shadowed areas, small cramped work spaces that need well aimed lighting such as ambulances where lighting needs to be well aimed to illuminate but not blind, etc).

I’m sure there are a variety of other ways this could be useful as well but I feel like this would be a good start.

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