Drehen einer geneigten Fläche um die Z-Achsew

Please provide a detailed description of the issue. Provide as much information as possible, including screenshots and/or screen recordings. For screen recording, we recommend using Loom (loom.com), an easy-to-use screen recording tool that works on Windows, iPadOS, and macOS. Loom videos can be easily embedded on the forum simply by pasting their URL. Topics without detailed information will be automatically closed. For subscription, billing, and licensing-related issues please open a support ticket using the link below. Please contribute to the community with meaningful, high-quality posts, and always use a respectful tone.
.
https://support.shapr3d.com/hc/en-us/requests/new.

Hello Sharpr3D User
Mein Problem ist es 5 DreiecksFläche um die Z Achse zu platzieren. Es wurde ein 6 Eck Fläche mit Segmenten erzeugt. Um die Haube zu erzeugen wurde eine Fläche gelöscht. Die Restlichen 5 Flächen werden so ülatziert, das sich die Seiten der Dreiecke berühren. Die Fläche ist 164 mm in den Seitenlängen. Die 5 Flächen sollen eine geschlossene Haube bilden.
Mit welchem Befehl kann ich die Flächen bündige als Haube platzieren.

Vielen Dank für die Unterstützung
Christoph

I have a feeling that first part of your post was a mistake or you copied and pasted the wrong thing?

What I understood you are trying to draw:

• 5 triangle faces around the z axis
• 5 faces are laid so that the sides of the triangles touch
• Size is 164 mm in side lengths
• The 5 surfaces should form a closed hood

How To:

  • Switch to front view
  • Draw triangle at origin
  • Switch to top view and place a pentagon for reference so you have a plane reference later. Put corner on origin
  • Switch to side view
  • Extrude traingle in-ward (how ever thick you want it)
  • Rotate triangle object using outer base as pivot (52.625°)
  • Now select traingle object and rotate (using center of pentagon)
    • rotate copy 72°, 144°, 216°, 288°
  • Now just fix the triangle sides over lap by subtract or rotate or whatever you prefer.

If you want a single object you can union it.

An easier option 2:

Another option is the extrude the pentagon and then scale the top. You will need to pre-calculate the height first so you get the side lengths you want at the end. Here is an example:

Project file:
pyramid.shapr (81.4 KB)

1 Like

Here is a solution for detailed piramid.
Also use with pentagon base. You should rotate the triangels with 72 deg.

1 Like

And here’s yet another way.

2 Likes