When trying to extrude shapes from a surface by sketching a grid directly on a body and then extruding different cells, I found that when there are coincident corners, a separate body gets created. These bodies cannot be combined in a Boolean operation.
The only way I found to fix this was to create either a small gap, or an overlap to remove the coincident edges. On the actual model, this created a lot of model complexity that caused failure during modeling and had issues exporting to an STL (to solve the export issue I created a custom Resolution where I increased the deviation until it would export).
The issue occurs both on my iPad and my PC.
I’ve managed to work around the problem (for one object, I had to export to a different tool, perform some edits there and re-import as a mesh) and complete the project, but this is a significant limitation when trying to create a surface texture on objects.
Is this a known issue? Is there a fix?
The example attached here shows the issue on a simplified model.
Extruding with Coincident Corners Issue.shapr (42.6 KB)