Extruding Shapes with Coincident Corners

When trying to extrude shapes from a surface by sketching a grid directly on a body and then extruding different cells, I found that when there are coincident corners, a separate body gets created. These bodies cannot be combined in a Boolean operation.

The only way I found to fix this was to create either a small gap, or an overlap to remove the coincident edges. On the actual model, this created a lot of model complexity that caused failure during modeling and had issues exporting to an STL (to solve the export issue I created a custom Resolution where I increased the deviation until it would export).

The issue occurs both on my iPad and my PC.

I’ve managed to work around the problem (for one object, I had to export to a different tool, perform some edits there and re-import as a mesh) and complete the project, but this is a significant limitation when trying to create a surface texture on objects.

Is this a known issue? Is there a fix?

The example attached here shows the issue on a simplified model.

Extruding with Coincident Corners Issue.shapr (42.6 KB)


I believe you are creating new body, if you click on little box icon choose Union instead of New Body.

Also when you create a new box, its trying to also union with the box next to it with zero distance so you get an error.

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It’s a known behaviour. Non-manifold bodies not allowed in Shapr3D. Only thing you can do is modify these kind of objects as you’ve described yourself.

Also every other 3d CAD program will give you this error as well. Note that screenshot was from FUSION 360.

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