I do 2D drawings of eyeglasses and then extrude to a thickness of about 1 1/2 to 2 mm. I am trying to figure out how I can extrude them where it is taller on one edge than the other so that the extrusion is slanted similar to what you see in these eyeglasses. I can’t figure it out and I’m hoping someone can help me.
I’ve even tried using the chamfer/fillet function after its extruded but with no success.
Hello @Debcherk,
This kind of frame is a combination of two shapes. If you remove a drafted cylinder from a hexagon-based extrusion, you’ll get a similar result:
Btw my base 2D drawings are always started from a duplicate because it took me a long time to get them created with the correct measurements for each frame. So the lens hole will already exist if that the cylinder you are referring to.
I need to know how to get my extrusion to happen at a slant.
I did a variation of what @KPeter did. Instead of subtracting a tapered or drafted cylinder, I subtracted a lofted body. The lofted body was a combination of an octagon and a circle. The proportions may not be exact but it gives an idea of constructing the final shape.
Don’t get discouraged. We were all there at one time or another. In my example I used an octagon as the basic shape where I see your picture is more of a hexagon but with the left-right ends cut off (more like a slightly distorted octagon).
What you are trying to achieve is somewhat of a complex shape. Many try to construct by thinking extrusion is the way to do it. A shape like yours where you have a combination of circles and polygons suggest doing it another way. I found the best way, as @KPeter initially stated, that it is a combination of two shapes where you need to remove one from the other. Here’s an extended video for your info.
Thanks Mike. It looks like that technique I might not work for me because I don’t create my shapes from scratch anymore. They have very precise measurements so I just duplicate them and alter the shape.
I may be able to figure out how to use the existing shape by watching your video a few more times though.