Please let me know when you support the OS’ I use.
Hi @Ratteler , welcome to the Shapr3D community. Shapr3D currently runs on Windows, MacOS and iPadOS. We don’t plan to port it to Linux or Android anytime soon. Although I always wanted to try running Shapr3D on Wine. Have you tried it?
Not yet. Thanks for answering my snark.
I’m a former Lightwave 3D user, and now I’m on Linux because Windows 10 didn’t have OGL drivers foe my laptop that worked almost flawlessly under Win7 for years.
I loaded up several flavors of Linux and Blender, my #1 weapon of choice these days, worked flawlessly.
I used to Hackintosh also, but Apple decided to stop making computers computers, so… HATE. I’m not paying $8 grand for a glorified Raspberry Pi on steroids.
I saw a review on Sarpr from either Gamesfromscratch, or AskNK. It looked interesting. Sadly reviewers always forget to say what OS they work for. I had to come look at you website to find out.
…and this post was my protest. LOL.
Since you were nicer than I deserved, I really hope you reconsider Linux support at least. I assume you’re going to working on making it ARM native at some point to support Apple Silicon. That’s going to much more work than a port to Debian x64.
I’m far more likely to put out cash for something that works on my ecosystem than go back to ones that, bluntly, I feel betrayed by.
I’ve bought licences to several pieces of software that run on Linux. Most notably is FadeIn screenwriting software. I have that working on my Pi4 under Box86 and Wine, as well as all my PC’s.
Any way, that you for your kind response. I’ll be lurking. LOL.
Hi Istvan,
did you got a chance to try Shapr3D with Wine? I didn’t get it working.
So, please put me into the queue of waiting Linux users.
Regards…