Liquidating Groups


Hi there,

apart from objects assembling unwanted to groups I don’t see how I can make this unwanted grouping undone, this is removing objects from a group.

Suggestions welcome!

Thank you in advance


To remove items from a group you would still need to create another group. The select the folder icon within the group and then select the object(s) that you wish to remove from the other existing Group(s).

If this doesn’t make sense I can make a video for you.



Thanks a lot for this kind offer; a vid would be highly appreciated as I couldn’t make it work following your instructions as I understood them.

So, yes, please!


Here is a short video. I show 1 Group that contains all parts, and 3 groups that contain zero parts. If you slide the group name to the right it highlights which parts are in the group. I show how to select parts and move them to another group as well as how to put them all in one group.

I hope this helps.


Yes, this helped! Thank you!

Whereas, I realized that one “group” was not genuinely a group but originally separate objects that “melted” into one object (this is not a group) because the touched each other, or one object was partially with a tiny piece inside an other object.
So these originally separated object are now not a group, but a new single object.

Do you have any idea about how to separate these again?

Sorry for my questions - I guess I’m trapped into rookie mistakes, … :wink:


This depends on many factors, such as the complexity of your object. In some cases you can simply undo your changes that caused this issue by using the back/undo button at the bottom left of your Shapr3D screen. However, if you have made many changes since the parts became joined those changes may be lost.

Can you share screenshots of the issue? This may help explain a possible method to undo the joining.

Don’t be sorry for the questions, please ask away that is one of the reasons these forums exist. Asking questions can speed up the learning process. We all (or at least I do) make these mistakes while learning and even after experienced. I make them frequently, but I keep exploring the app and its possibilities. Sometimes doing something a different way or in a different order gives the end result you want.

The more info you can share, screenshots, the file (where possible), a video or the issue and a description of the issue and what you need/want to do may help us to help you.


Thank you for your understanding! :slight_smile:

Unfortunately new users of this forum are apparently not allowed to upload files directly. So I used an external upload hoster, …

This is the file I’m talking about. Actually it is a model of a “wooden wheel chair”. I like to use this model as a drawing template for this whell chair from different perspectives for a comic book I’m working on. So it is not about “accuracy” at all. :wink:
It is just that instead of constructing drawings of the wheel chair for the main character from different perspectives by hand over and over again, I thought I should try to use shapr3d to construct the wheelchair just one time … and then export it for the comic book from all the angles and perspectives that I need.

However, when constructing this wheel chair I realized that the red parts joined together unwanted - and they didn’t make a genuine group but created a joined new object.

I’m afraid that there is no chance to take this new object apart again to modifiy the wheel chair, …


I have downloaded the file and so far I have the Shaft and wheels separate.

Is this something I can post here, so I can share the results with you? Or is this considered confidential?


Thanks a lot - no problem with confidentiality here, … :slight_smile:



Here is the file with a partial fix. I updated the groups to reflect the fix and used different colors to make it easier to know what I attempted to fix. I will try to fix the whole file if you want, I just can’t promise a time frame.

Here is the one with a partial fix: Wheelchair-partial-fix.shapr (1.3 MB)

Here is the original as well: wheelchair.shapr (1004 KB)


Thanks a lot, mate! :slight_smile:

Please don’t invest any more time in this. I’m more than thankful for your efforts, but actually my initial question was not about looking for someone to do this for me … and in fact it wasn’t even about deconstructing this particular combined object at all.

My question was rather if at all and (in case of “yes”) how such an unwanted joined object can be build apart into the original objects.
Now my impression is that this wouldn’t be an easy thing to do. Obviously I could copy the joined object and substract several parts from the copy, leaving me with one of the original separate parts … and do this again with the former copy.

But this would be completely different from simply repealing or reversing a grouping process that generated this joinded object. So it seems to me that a repealing or reversing process in case of a joined object like the one in my wheel chair example isn’t possible unfortunately; which means on the other hand that we have to be pretty careful during construction processes that an unwanted joining of objects doesn’t happen.

And if it happens, we should realize it the very moment the corresponding objects join/combine so that we can simply use the undo button - right?



Your very welcome.

You are correct about being careful and wanting to catch it right away so that you can use the undo button. At least this has been my experience thus far.

Based on what I have seen and experimented with there was/is no easy way to undo the actions in your model. But please keep in mind I myself and really new to all this, I have only been doing this since the middle of February 2017, so there is still much to learn for me.