Move spline control point in more than 2 axis

@ttnova
I understand that the S3D Team are working on this problem.
This is a workaround for the current inability to properly handle flat angled faces.
Note: This is using the Body simulating the actual Assembly in:

https://discourse.shapr3d.com/t/move-spline-control-point-in-more-than-2-axis/6563/6

Use the Assembly of Components to capture the needed Profile by Selection of the Edges or the whole set of Bodies by Projecting onto a Plane [Below Left]:

Hide the Bodies and use Add > Construction Plane from the Plane carrying the Profile, ensuring that the CP is Offset [Above Right]
Double Tap with a Finger on the CP, this should result in a square on view with the Profile showing behind:

In the above the Straight Lines were drawn and the Spline used to form a Closed Shape needed to form the Body.
Sketch > Spline was used to create a close match for the Profile in this ScreenShot, resulting in the ‘Cable’ being ‘broken’ at the join of the two upper faces:

In this ScreenShot the Spline was very slightly modified to smooth the offending angle change, and the ‘Cable’ remained intact:

This is the shapr. File if you wish to review the result in detail:

BodyFromSpline.shapr (264 KB)

If this result is considered satisfactory the ‘dummy’ Body is hidden and replaced with the actual Assembly.

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