Trying to draw fish details (scales and gill plates) on lofted bodies and although I can make them extrude/fillet sometimes, more often I get the error message: operation failed because the resulting body wouldn’t be valid. What could I be doing wrong? The projected sketches are made from some kinda complex spline sketches, am I just maxing out my iPad’s brain?
I think you are reaching the limit of push and pull extruding on the same body. As you put more details and features you will start getting more errors. You are basically creating by mathematic algorithms and when it reaches a limit you get errors.
The fishing lure, instead of manipulating the same body, create features separately, like the gills, eye, etc… Add them or boolean them off the body.
Also consider other softwares that is more push-pull friendly like a sculpt tool, like nomad or blender.
Might be a more fun experience, also there are lot more tutorials out for what you want to create for these other softwares.
I hate to say it because it sounds like “blame the user” and nothing could be further from the truth. 99% of the time I get this error it’s because there’s a mis-formed vertex. A tiny, tiny gap, or (my favorite) a place where two line segments were supposed to meet at a single point, but the points didn’t overlap and there’s a hanging line segment that just sort of sticks out. And what makes it more fun? You have to zoom waaaaaaaaay in to find them. I’ve learned to look at any place where there’s a sharp angle. Like banging your head on a wall, it feels fantastic when you find it and can stop looking.