Rotate a cylinder keeping ends parallel to xy plane

I’ve created a vertical cylinder (think legs on a stool) and want to rotate the cylinders by 10 degrees but keep the ends of the cylinder parallel to the horizontal plane.

I can easily rotate the cylinder, but the end faces stay parallel to the axis of the cylinder.

How do I do that?

Hello, after activating the Move/Rotate tool, select the surfaces of the body except for the bottom one. Then move the gizmo to the center of the bottom surface and type in the rotation value

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