Continuing in the wrap around things, this time it is about free shape extruded body.
[Accurate method to wrap a sketch to a cylinder]
[Accurate method to wrap a sketch around a cone]
As it is a free shape define by a spline, curvature is not constant. I use visual approximation of constant curvature error, simply by using more slices when radius decreases. Creating an hollow shape helps a lot, just filling the hole at the end.
I’m not saying this could replace wrap or emboss tools, just sharing this workaround if someone needs to do such a thing occasionally.