So I spent some time over the last two weeks watching Keyshot tutorials on Youtube to learn some more advanced texturing skills. Super fun project, but my computer has been pushed to its limits lol.
In school, to practice our marker rendering skills, our professor asked us to sketch a Zippo lighter and then render the duplicated sketch with multiple different textures as a way to practice. I thought I’d use that idea again but this time with CAD.
I enjoyed designing the Zippo lighter in Shapr3D before I even got to the rendering portion of the project in Keyshot. I wanted to follow existing Zippo dimensions, but updated to look a bit more stylish and futuristic. This was the result!
Gold Metallic Flakes on Semi-Gloss Black Metal
Engineered Ballistic Plastic
Mossy Tree Bark w/displacement map
Busted Up Forged Steel
Closeup of internal components
The setup for rendering - note the flame substitute (I used this body as a light source)
Comparison between standard Zippo geometry and my more curved approach
Thanks for your time - I’m happy to answer any questions!