Scaling corrupts the objects


#1

Hi there,

When I scaled a complex object (by selecting all groups), the solids became illogical, with hollow areas.

Here’s the original object:

When I scale it by a factor of 10x, close the workspace and open it again, some of the objects in the back of the ship are now hollow:

How could I scale my design by a factor of 10 without damaging the solids?

Many thanks!


#2

Did you create everything in Shapr3D or are there any imported parts?


#3

I created everything in Shapr3D


#4

Strange. Do you have the .shapr file? If yes, we would look at it.


#5

Sure, here they are!
Bad - Scaled 10x.shapr (1.8 MB)
Good.shapr (2.6 MB)


#6

Hi, were you able to look at the Shapr3D files? Any hints or pointers on what to do to avoid the issue? Thanks!


#7

Yes, thanks, it will be fixed with this update: http://discourse.shapr3d.com/t/something-big-is-coming-and-we-cant-wait-to-share-it-with-you/


#8

Awesome, thanks! Can’t wait for the update :slight_smile: