Showcase your models with this new update to Visualization. Plus, a few more enhancements to the History sidebar.
New: Achieve that final touch of realism to your luminescent models with the new Emissive Material in Visualization.
Improved: For users with History-Based Parametric Modeling, each construction geometry now has its own step in History, making it easier to modify the parameters of the different construction axes or plane types.
Improved: For users with History-Based Parametric Modeling, you can now edit loft profiles, loft guides, and the periodicity of lofts for the Loft step in History.
Considering that it is real time visualisation, the result is great!
You have to play with the general light of the scene to have something plausible in term of shadow, as the emissive material does not really light the scene. For instance, the inner part of the strap is not illuminated by the light.
As a comparison, I did also a quick render using Light Tracer (ray tracer software).
Of course, the result is more accurate in term of multiple reflexions, but took several minutes of computation, compared to the real time visualization of Shapr3D.
My workflow at present is to do the design, all the adjustments, material selection and visualization with Shapr3D. When everything is ok, if and only if I need photo realistic picture, I do the final rendering with Light Tracer (low cost version of KeyShot).
Thanks again to the team for this nice addition .
Pec
the emissive bodies is a potentially useful feature, but it would be terrific if it could also be used as a light source for rendering and giving colouring and highlights/shading to models. At present unless I am missing something reflective bodies don’t include surrounding objects.