The problem that this feature will solve:
Emissive Materials are currently a bit underwhelming, their brightness is limited to a very low level, but the main Problem is that they don‘t cast any shadows or reflections on other objects. Solving this could step up the level of rendering quality in Shapr3d a lot, since one could create custom lightning showroom, etc.
If this feature is added, I also suggest that one could save light configurations as the custom showrooms mentioned above, allowing to visualize in your own style efficiently, since otherwise one had to model the objects and then apply the emissive material to them.
Brief description of the outcomes that you expect from this feature:
I expect more realistic renderings with more customization options to Lightning and shadows
What can’t you achieve without this feature?
Realistic lightning and shadows
Is this a workflow blocker for you? Is this why you can’t use Shapr3D for work? Is this slowing you down?
It is not completely blocking my workflow, but might lower the level of renderings I could deliver my customers or interested parties. This could result in less success of the product than with better renderings