I am wondering if there is a way to treat 3D objects as solids when changing the shape, size, orientation, or location of another object. I have a pair of linked tori, like a chain of rings. I would like to be able to drag one ring until some part of it makes contact with the other ring and then stop. As it is, I can move the rings, but they pass through each other, whereas I am looking for a behavior like that of links in a chain; movement along a drag vector up until contact with any other object.
Anyone…anyone…Bueller…Bueller…
Thanks!