We work with a lot of square steel tubes and round pipes that have no defined sharp edge (steel tubes have mitered edges) so getting them aligned is a real pane because there are not definite edges or vertices to translate from and too. Its easy to translate sharp edges and corners because of a definite reference point, but I’m wasting a ton of time trying to simply align two pipes or a pipe and tube.
It seems like there should be a very simple way of constraining two or more bodies to an alignment say centered or perpendicular or parallel. Is there a simple way to do this? Also if we had 2D and 3D centers or projected edge locations of objects (say for instance you have a circle and visual center point and tangent line vertices were also shown as reference points for translation) that we could use as logical reference points to work from that would at least make translations a lot simpler on non square objects.
Also, what about a way to constrain a translation to a 2D move only? this would be really helpful when moving two groups of objects that simply need to line up with each other in one dimension.
Anyone have a simple solution?
I really like Shapr3d as a tool, but some of the most simple tools like align and distribution are missing and they are huge time wastes which drive us back to using F360