I’m having trouble modeling a teardrop shape, like the kind you see in earrings. I’ve tried different approaches, but I can’t seem to get it right. I’d also like to extrude it with some curvature or smooth tapering, but I’m not sure how to do that either.
Could someone please guide me through the best way to create the body?
Thanks for your response, but revolving it doesn’t give me the result I’m looking for, because the shape isn’t symmetrical across all axes.
I’ve attached a picture to show what I’m trying to achieve.
Okay, I like the strategy, but it gets tricky when one side of the teardrop shape gets wider. When you sketch it using many points, it becomes hard to apply a fillet with the maximum radius you want, because the rounding is limited by the short segments.
This is true, you will want to minimize control points not just for your tear drop but in general everything you draw with Splines.
My example is done with very minimal control points and the quicket/easiest way took more time to post it.
Above we were getting nitpicky about methods because there is some drawbacks to both methhods. Even with Loft where it curves to and end at point, but that is getting nitpicky, for you you just want to make the shape.
If fillet doesn’t work try loft method shown above, but things like this is soooooo easy in Blender vs Loft in Shapr.
Yes, but it’s more precise with Shapr3d especially if you have to respect dimensions or curves. With Subdivision, you don’t manage the object precisely. Only the creation phase and the organic forms are good.
More precise? Why do you need precision for this example? Because you need to measure the teardrop or the ear ring? I would than ask for spec file from NASA or the Jeweler!