Can’t make waterdrop shape

I’m having trouble modeling a teardrop shape, like the kind you see in earrings. I’ve tried different approaches, but I can’t seem to get it right. I’d also like to extrude it with some curvature or smooth tapering, but I’m not sure how to do that either.

Could someone please guide me through the best way to create the body?

Just sketch half of a tear drop and revolve it.

Thanks for your response, but revolving it doesn’t give me the result I’m looking for, because the shape isn’t symmetrical across all axes.
I’ve attached a picture to show what I’m trying to achieve.

I think you can sketch that curved tear drop extrude, fillet it and mirror.

Wow!! I’m really not sure how to do that. Could you show me how, step by step? That would be the idea

Sketch

Extrude and fillet to Maximum

Split

Just to clean up delete this curved area, the lines are not flowing correctly.

Re-Fillet to clean up

Delete another area

Mirror

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My way…





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But why didn’t you complete the circle at the end?

My real way would be bypass Shapr, I do that kinda work in Blender and import as NURBS.

You can close the top in the same way I close the bottom. It’s just about the technique not the end result. Have a nice weekend.
:grinning_face:

My quick result :slight_smile: By some reason I wanted to make it more like rupert’s drop.

Revolve for base. Loft for tail.

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I ask because If applied that technique to the bottom to the top you might get distortions.

Blender to NURBs is complete rounding loop.
Looks like this in Blender

Coverted to Nurbs durring export.

Okay, I like the strategy, but it gets tricky when one side of the teardrop shape gets wider. When you sketch it using many points, it becomes hard to apply a fillet with the maximum radius you want, because the rounding is limited by the short segments.

This is true, you will want to minimize control points not just for your tear drop but in general everything you draw with Splines.

My example is done with very minimal control points and the quicket/easiest way took more time to post it.

Above we were getting nitpicky about methods because there is some drawbacks to both methhods. Even with Loft where it curves to and end at point, but that is getting nitpicky, for you you just want to make the shape.

If fillet doesn’t work try loft method shown above, but things like this is soooooo easy in Blender vs Loft in Shapr.

Yes, but it’s more precise with Shapr3d especially if you have to respect dimensions or curves. With Subdivision, you don’t manage the object precisely. Only the creation phase and the organic forms are good.

More precise? Why do you need precision for this example? Because you need to measure the teardrop or the ear ring? I would than ask for spec file from NASA or the Jeweler! :melting_face:

All example above was done by eye.

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So, there’s no way to do this in Shapr3D?

Jean just side tracked.

You tried the Fillet didn’t work so now try the Loft when you have problems post it someone will help.

My soft recommendation play with Blender.