Hi! The Shell can be imagined as an offset surface while keeping the solid body by defining a wall thickness. The tool is super powerful on simple shapes, but even if there is a small fillet or two edges that may intersect after being offset, it fails to maintain manifold solid bodies. If surfacing is supported, the tool moves on by telling the user the solid body was split up to an open polysurface.
Normally it would be a generous safety feature to avoid manufacturing issues, but since 3D printing is here to overwrite the regular manufacturing rules, well, we have to find some new solutions to create models
In your case, I’m afraid the bottleneck is the decreasing distance between the inner edges of the embossed detail and the inner face of the sphere. This is what can be seen on the second uploaded picture. That detail is not a hole, it is the edge inside the sphere. The reason why you can see that edge is that the line thickness is bigger than the actual distance between the outer face of the sphere and the edge itself.
One possible workaround would be to project the contour of the embossed detail to the sphere and shell the sphere out from the projected section. Then create the embossed detail as an independent solid body with the required thickness and merge the two bodies together.
Projection doesn’t work in my case…as soon I use the projected surface it scales down towards the inner center of the sphere…so I did the shell first without any cutouts…
Now added a second sphere, cutout the speaker profile as well as the required thickness with a slanted rectangle: