Can't install anything past 5.730 on MacOS Monterey (12.7.6)

Seems anything after this update requires Ventura. This is beginning to cause a big problem as my iPad is updated and the files are becoming incompatible with my Mac.

Your website still says minimum requirements are Monterey, so is the new limitation intentional or an oversight?

Monterey is the latest os my Mac can support

Hello and welcome,
The last version I was able to install Sharp3D is V 5.30. To be able to make updates you need at least mac OS Ventura 13.0.
For my part, I’m changing mac largely for this reason because this limitation touches Shapr3D but also some new features on adobe Illustrator, Adobe Photoshop and other applications. Eventually, no more applications will work and will not be supported.
If it is your work tool (like me), I advise you to replace your mac with a newer one.
There is a method (patch) to update, but it’s at your own risk.
Here is the link: OpenCore Legacy Patcher

Thank you for sharing…

I’m aware of OCLP, but unfortunately my eGPU situation isn’t yet compatible with Ventura on a Mac Pro 2013 with OLCP which is keeping me on Monterey.

My Mac is kind of a hobby PC, really only required to run a slicer for my 3D printer and I like that I can switch over to windows to play some games. So I don’t see much sense in buying a brand new one.

Its just a bit frustrating because I don’t see any major new improvements that would have required them to limit new versions of Shapr3D to Ventura.

New version of OCLP is here.
With the release of OpenCore Legacy Patcher v0.5.0 and newer, early support for macOS Ventura has been implemented for most Metal-capable Macs. This page will be used to inform users regarding current issues and will be updated as new patch sets are developed and added to our patcher.

Newly dropped hardware

Ventura’s release dropped a large amount of Intel hardware, thus requiring the usage of OpenCore Legacy Patcher on the following models (in addition to previously removed models):

  • iMac16,1 (21.5-inch, Late 2015)
  • iMac16,2 (21.5-inch and 21.5-inch 4K, Late 2015)
  • iMac17,1 (27-inch 5K, Late 2015)
  • MacBook9,1 (12-inch, Early 2016)
  • MacBookAir7,1 (11-inch, Early 2015)
  • MacBookAir7,2 (13-inch, Early 2015)
  • MacBookPro11,4 (15-inch, Mid 2015, iGPU)
  • MacBookPro11,5 (15-inch, Mid 2015, dGPU)
  • MacBookPro12,1 (13-inch, Early 2015)
  • MacBookPro13,1 (13-inch, Late 2016)
  • MacBookPro13,2 (13-inch, Late 2016)
  • MacBookPro13,3 (15-inch, Late 2016)
  • Macmini7,1 (Late 2014)

and

  • MacPro6,1 (Late 2013)

Just to update here, Shapr3D crashes on startup after updating the OS on the Mac Pro 6,1 to Sequoia with Opencore.

Not really getting any details why from them.

I’m a bit frustrated as I had a perfectly working situation with file syncing between my iPad and Mac, which they broke by dropping compatibility for pre Ventura Macs, without giving any reasons why. Without the iPad functionality in my workflow Fusion 360 now looks more compelling.

As a student and hobbyist I can not justify spending 100s on a new computer just to use this one app, everything else is great with the old Mac. On another level it feels wasteful in this day and age to discard a perfectly working machine.

@VirtualBrown. That’s how they force us to upgrade, by obsoleting our devices.
I have a perfectly working iPad 2 which is about 11 years old. Also I have an early iPhone 3G, good as new.

Many of the apps I used on those devices are no longer supported. Once YouTube stopped working on them after about 9 years, I just put those devices back in the box and bought new ones.