I was wondering if someone can show me an example on how to create a vine (like a plant vine) in 3d space. I can create the outline with splines on one plane, but I’m having a hard time trying to manipulate the spline in 3D space.
I have a model I want to weave the vine between “wooden” pegs.
So far, the “best” approach I’m working with right at the moment is moving three independent circles around the objects I need in the X,Y,Z planes. I’m using the loft tool to connect the pieces to wrap around the objects. That might be the best approach I can think of. Very time consuming but it appears to be working. I wanted to see if there was a better way to do it
Here’s a way. Note the straight line after making the 3rd spline. I used it so the Move/Rotate indicator would line up correctly when rotating the 3rd spline.
I ended up using warped circles and defining a path around my object. Lots of copying, non-uniform scaling, … . It didn’t turn out too bad. Definitely time consuming to say the least. I still have a bit more to go, but I think this method will do fine.
Seems to work just fine. Here’s mine taken one step further where I scaled the ends as I was performing various sweeps. It has a nice ‘root’ like quality.
Is there a way to manipulate a spline in all axes? It would be nice if I could move individual points on the spline. I like your approach because I can do it in smaller segments.
The way I have to do it is plan out the layout first and then loft everything at the end as opposed to small sections at a time. I tried doing small sections, but where one section ends and another starts, the joining of the two has too sharp of an angle and doesn’t look right.