Creating bodies with complex curvature

This body connects two elements within a part.

I created it using a loft to get the approximate shape; then a split to remove most of the unwanted material; then a union with another loft to add material where too much had been removed; I then tweaked it with various fillets (and then shelled it). This process is very difficult to reproduce, and relies on specific tool-objects.

Is there a better way to create objects with complex curved surfaces like these?

Do people, who know what they are doing, maintain groups of tool-objects so that they can more easily recreate bodies?

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