I’m trying to create a body like the one selected, but have no idea,
I have tried with loft surfaces but you can’t loft on nonplanar splines
I created an entire airplane but complex surfaces like fillets between fuselage and wing or horizontal stabilizer is almost impossible.
It’s a simple fillet between the two faces. If you delete the face, then select the edge, and add a fillet to the new edge, you will get the same.
I don’t understand what are you meaning
Thank you, but as you see the fillet has a certain shape which I would like to keep … anyway you gave me an ideea…It would be better to have some control points like on loft bodies
Another big problem is dealing with complex objects like this wing.
If I export it as an stl the app quits unexpectedly also if I’m trying to import it as an solid body in the entire airplane project (70-80 mbyte) the app dies also. It can be exported as Iges or solid
Hi, is it possible to break the wing into two parts?
- Export one part in X_T format and then re-import it into a new workspace
- Then try exporting individual parts in STL format
- Reimport both STL format design parts into the same workspace and merge them using the Union tool
I know this is a rough workaround, please give this a try and let me know if the issue persists.
Nice work and interesting website with aircraft models…
Best,
Tommy
Worked like a charm. I hope you will correct this problem in the future releases. I really want a app like Shapr3D to help me with my projects and be able to be mobile but I still have to combine with other software.
In my opinion you still have to improve some features and tools. I would pay even more for it but when it will be more complete as a CAD software. Right now is good for hobby and small projects and need to be combined with other software.
Thank you.
We constantly do! If you could tell us what would you like to see improved, that would help us with the prioritization of the improvements.
For example
- non uniform scale tool at least for a face or planar shape I mean to be able to scale a planar face of an object
-improve loft surface with control points that can adjust the surface curves like in solidworks (now the only thing that can be adjusted is the twist)
-complex bodies maniplulation (it takes a lot of computing time to extrude a simple face of a complex body) in my case the rivet of the wing were hard to do - surface modeling not ony solid modeling ( i think this is a hard one)