Displacement map breaks round edges when imported to Cinema 4D

Hi, I’m importing an object created with Shapr into Cinema 4D and applying a noisy displacement map to it. For some reason it breaks the material, but only at round edges. I’ve already tried it with different file types, import options and also with other models, but the problem still occurs.

Here is a screenshot of it:

Maybe someone knows how to fix this. I appreciate any help :slight_smile:

Hi @dennisade, welcome to the forum :slight_smile: It’s probably because the rounds are G1 continuous. We don’t support G2 continuous fillets currently. But this is really just a guess, I don’t know Cinema4D well.

Thanks for your answer. :slight_smile: I am also quite new to Cinema 4D, I never heard about G1 and G2, what’s exactly the difference? It sounds like it couldn’t be fixed for now ?

G0, G1, G2, G_n… refers to the continuity of the surface: https://www.aliasworkbench.com/theoryBuilders/TB3_continuity1.htm

In Shapr3D currently you can’t create higher continuity fillets.

Okay. Got it. Thanks again. I will keep trying to solve the problem in Cinema 4D :crossed_fingers: